You may remember recently that we shared some plans and changes that will be making their way to our next point release (2.1.05) as a direct response to your feedback, thank you again.
You can read the full post here. But as a reminder, the changes included are…
– Adjusting the way the surface scanner works to allow you to see what materials are available from any given planet. This should make locating materials far easier.
– Making a number of changes to the lowest level blueprints. This includes improving the positive effects of low level upgrade results as well as reducing the cost and simplifying the materials needed.
– Increasing the number of units you get for each instance of a material you find. This means instead of getting one unit of a material, you will get multiple units of that material. This will allow you to increase the number of attempts at each Engineer.
– Increasing the number of materials spawned when surface mining. Again, to make the process easier and the materials easier to gather.
– The likelihood of finding rare materials in these instances will also be increased, meaning it will be easier to use higher level blueprints.
– And we will be reviewing the balance and locations of non-planet salvage and reviewing the possible USS locations for each material
Ahead of this update we wanted to share the rebalancing that has been done to the materials required for blueprints to give you information ahead of time so that those of you searching for materials can factor this into your collecting and gameplay.
You can see a full list of the new blueprints requirements that will be added in the next point update (2.1.05) by downloading it from this link here.
This point release is still being finalised and we’re hoping to give more details on the exact date in the next couple of weeks.
Thanks again for your continued support and patience.
Fly safe Commanders.